French Robot Spies? Assassination missions? Teleporting bodyguards? We call that "monday night" in gamma world. The party is definitely getting good at thinking tactically. They also got to see what happens when your HP hits zero. Quote of the game: "Rolling dice shouldn't be this stressful!"
After agreeing to assassinate Redmont McDougall II for the mayor, the group was taken to a safehouse to wait for a contact with more details.
While waiting, they send Gaia flitting through the streets on an ammo run, trying desperately not to get spotted by one of the crooked guards. She managed to avoid being spotted for the time being, and on a later trip out managed to score some ammo, making the party very, very weapon-rich.
That's when Jack (or Jacques) the amorous french spy (robot) showed up and briefed them (while trying to de-brief them) about the mission: they were to take out McDougall after he met with the assassins' guild, and make it look like a negotiations dispute had resulted in his death.
Taking the intel from Jack, and a weapons/armor care pack from the mayor, they waited outside the guild's headquarters.
The group jumped McDougall and his entourage (including a giant robot that kept punching people's lights out) and dispatched the magnate by firing lots of their newly-acquired ammunition into the bad guys.
Seamus and Amazea got to have near-death experiences but neither were worse for the wear. They were rewarded with lots of cash and an assurance that they're safe from retaliation.
This was the last chapter of "Trouble in Canyon City" so next week the group will head off to their next adventure. Stay tuned!
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